Hi Everybody,
I would appreciate any help regarding packing an unreal project for Gear Vr. Actually many of the reflection and specular visible in the project disappear completely using Gear Vr. The strange thing is that some of them stay and are also quite boosted, some other literally disappear and are not rendered at all. I have, by default, in the “Android ES2 Quality” the option “Enable Quality Override” set to high, and all the other option unchecked.
I am using just Reflection capture actors, as the guide tell to do, but i still have this issue and i didn’t find anything concerning this problem in all the web!
Thanks in advance!