Why I can't execute run on server again after ran it?

I create event run to server from the widget then pluged for another event run to server .

First time is ok but then it stop on the next time.
Can anyone tell me how to fix it?

Forget about set owning player but now it works!
You need to sewt owning player on widget(if created in your controller just use self)

But strange that widget can run on server for the first time but for next time it doesn’t
I don’t know why.

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