I read the topic Why can't I compile the Unreal Tournament source code on my Mac? - Platform & Builds - Epic Developer Community Forums , but it did not help me, because I have a problem in the beginning - generate XCode project. I read the topic Why can't I generate XCode files? - Platform & Builds - Epic Developer Community Forums , but it did not help me too.
Step for repro:
- git clone https://github.com/EpicGames/UnrealTournament.git
- Read documentation in Readme.md (Setting up the project)
- Open folder by Finder → Right click on file “UnrealTournament.uproject” and choose “Generate Xcode Project”
Result:
imac-kozlov:~ PravProduct$ cd "/Users/Shared/UnrealEngine/4.4/Engine/Build/BatchFiles/Mac"
imac-kozlov:Mac PravProduct$ sh "/Users/Shared/UnrealEngine/4.4/Engine/Build/BatchFiles/Mac/RocketGenerateProjectFiles.sh" -project="/Users/PravProduct/GameDevelop/UE4/UnrealProjects/UnrealTournament/UnrealTournament/UnrealTournament.uproject" -game
Setting up Unreal Engine 4 project files...
Setting up Mono
Discovering modules, targets and source code for game...
Binding IntelliSense data... 0%ERROR: Exception thrown while processing dependent modules of UnrealTournament
ERROR: Couldn't find module rules file for module 'AppFramework'.
OS X 10.9.5
UnrealEngine 4.4.3
XCode 6.*