I am trying to make a material that creates static waves in a ripple formation. Here is the material:
On a large scale (using default values as seen in the material above), it works mostly, but it is still blocky. When I try to use smaller numbers (20 amplitude, 50 wavelength), I get weird diamond shapes.
The default large numbers are on the left and the small numbers are on the right.
I can get the small numbers to work on spheres however.
Can someone please explain what I am observing?
Thanks,
Beast