I was watching a intro tutorial about material instancing and it showcased how changing the color in the material instance editor will immediately change the color of the objects using that instance, just like it does with roughness, and metallic values. This doesn’t work for me though, the color only updates when I stop clicking and dragging across colors in the color wheel, whereas clicking and dragging the metallic and roughness sliders update constantly and smoothly. Any idea why?
My project is about as “default” as you can get, I have only done 2 things in project settings: changed the anti-aliasing method to FXAA, and ticked the support global clip plane for planar reflections box.
If you need live preview like really hard, you can make it in the blueprint construction script. Picking color in the BP details gives immediate feedback without releasing the mouse button. But that’s really odd, tbh, are those two separate color picker functions that do the same thing? Why do they behave differently?
I am posting here because this was the top hit for “unreal materials color not updating in editor”. Its kind of a simple solution but for any other noobs who find their way here, it might help. I was trying to create a material, however I couldn’t get it to update in the Content Browser, even though my Constant3Vector was set correctly. It ended up being that I had forgotten to save the material itself (not the general project save). Saving the material forced an update to the project file. I know this seems super simple but I didn’t notice it at first so hopefully this is helpful for someone else.