Epic Developer Community Forums
Why does WebSocket lose data in blueprints when sending data once in 120 ms?
Development
Programming & Scripting
C++
UE4-27
,
question
,
unreal-engine
,
CPP
Mirro1871
(Mirro1871)
August 16, 2022, 9:14am
1
i use UBlueprintAsyncActionBase