My current project uses a VR pawn with teleport locomotion. Now I’m wondering why it has to be a NavMesh to define the teleport area? There are no enemies that need to track me down, there is no active pathfinding. The NavMesh is used only for the pawns locomotion.
Is valid target teleport location uses project point to navigation.
You could in theory rewrite it to do a line trace down at the terrain and get the intersection point to get a similar location. Then you could free yourself from the need of a navmesh.
Or you could skip this function all together and just use the out location of the predict projectile path as the destination. (Inside of trace teleport function)
Thanks. Will do a line trace then to the mesh located below the teleport hit and check if it has a specific tag. The ‘projected location’ is in world space, right?
Yes it should return a vector in world space.
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