I’m making a very basic wireframe material for an FX I’m making. But from reason UE5 keeps changing the UVs to tri’s rather than the quads I have in Blender.
I think the simple answer would be ‘UE doesn’t use Quads.’ But I’m curious as to what difference 2 triangles in the shape of a square means for you / your workflow.
Hi thanks for the response. This FX has the same kind of wireframe cube material I’m using. As you can see the wireframe looks clean but mine has lines going throw the middle of the shape.
Ah, I think using that feature may be a dead-end. You probably don’t want to apply that effect to your whole screen, but I’d start looking into different methods.