Why does UE5 change UVs?

I’m making a very basic wireframe material for an FX I’m making. But from reason UE5 keeps changing the UVs to tri’s rather than the quads I have in Blender.

If anyone knows a workaround or a way to stop this happening would be greatly appreciated.

Hello,

I think the simple answer would be ‘UE doesn’t use Quads.’ But I’m curious as to what difference 2 triangles in the shape of a square means for you / your workflow.

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Hi thanks for the response. This FX has the same kind of wireframe cube material I’m using. As you can see the wireframe looks clean but mine has lines going throw the middle of the shape.

Oh wow, I’m in love with that look. (Reminds me of the crisp pixels of Kentucky Route Zero or Rollerdrome)

Can you post the material graph? I wonder how it’s different than something like this.


It is much easier since that video. There is a check box which uses the UVs and generates a wireframe based on it.

Ah, I think using that feature may be a dead-end. You probably don’t want to apply that effect to your whole screen, but I’d start looking into different methods.

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Yeah, I will look into some other ways. Maybe there’s a way to mask the undesirable parts. Thanks for your time and help.

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