It seems unecessary, is it a code check that causes the crash?
Also, cant use VR preview unless SteamVR is running. It was previously possible to disable it with a startup command.
It seems unecessary, is it a code check that causes the crash?
Also, cant use VR preview unless SteamVR is running. It was previously possible to disable it with a startup command.
Hello ,
I have a few questions for you that will help narrow down what issue it is that you are experiencing.
Quick questions:
If you take any version of the engine with the following:
Step 1. Startup SteamVR
Step 2. Startup UE4, I have had this problem with
UE4.13
dev-editor
Editor Settings:
+Enable VREditor
Then try closing SteamVR. There is no log produced which is most disconcerting. I will try to log the behaviour using Visual Studio, so stayed tuned for that. For now, the above should be sufficient to reproduce my error.
After doing a bit of digging I was able to find that this appears to be a known issue (UE-29485). However, the issue appears to be that Steam VR is forcing the process to close. Because this is being done by SteamVR we do not having any control over this. I hope that this information helps.
Make it a great day
As Per Bug report: closing SteamVR crashes or closes the UE4 editor :: SteamVR Developer Hardware General Discussions
“This happens because Unreal ignores the quit request from SteamVR. I thought we had the UE4 editor black-listed, though, so we wouldn’t kill it.”
So how about when a quit request is received we prompt the save dialog? That seems like a good thing to do anyway. I’ve lost a fair amount of work to this already.
+1 on this issue, can be really annoying. Nice work on all things VR though much love to Steam/HTC and Epic