Why does Twinmotion Path Tracer render white objects as black while they appear correctly in realtime rendering?

I rendered using Twinmotion Path Tracer, but the color came out black. When I render in realtime, it shows up properly as white. Why does it appear different from the designated color when using Path Tracer?

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I’m not sure why this is happening, but if you can also share your file, that would be awesome.

Thank you

I think your normals are flipped. Did you try reversing them?