Hello! I have a material where I want a part of it to be partially clear, like glass. I made an alpha mask, (the entire thing is white, except the glass parts are grey). I read in the docs that you can only do gradual transparency with Translucent blend mode, but for some reason, it makes my material very bright (unlit?). Anyone know why? Additionally, using my alpha map I made, I cant ever achieve partial transparency. Its either fully clear or not. How do you do this?
Thanks for yalls help!

