UE4 version 4.7.2 binary.
For some reason I am getting three Touch Released events for ever single Touch Pressed on the Gear VR touchpad, as well as a mouse button UP.
Additionally, the Gear VR BACK button is firing an Android Back as well as two Touch Released.
Frustrating because it seems hard to filter out. The Finger Index for all these touches is the same – Touch1.
In both of the instances below I am simply pressing the touchpad once and releasing, then pushing the back button once and releasing.
Logcat output of a touchpad press:
D/InputReader( 978): Input event: value=1
I/InputDispatcher( 978): Delivering touch to (18247): action: 0x0, toolType: 3
D/lights ( 978): button : 1 +
D/lights ( 978): button : 1 -
D/UE4 (18247): [2015.03.12-03.55.58:622][ 0]LogBlueprintUserMessages: TOUCH PRESSED Touch1 X=766.401 Y=486.324 Z=1.000
D/InputReader( 978): Input event: value=0
I/InputReader( 978): Mouse button UP numMappers=1, count=1
I/InputDispatcher( 978): Delivering touch to (18247): action: 0x1, toolType: 3
I/InputDispatcher( 978): Delivering touch to (18247): action: 0x9, toolType: 3
D/UE4 (18247): [2015.03.12-03.55.58:689][ 0]LogBlueprintUserMessages: TOUCH RELEASED Touch1 X=766.401 Y=486.324 Z=0.000
D/UE4 (18247): [2015.03.12-03.55.58:690][ 0]LogBlueprintUserMessages: TOUCH RELEASED Touch1 X=766.401 Y=486.324 Z=0.000
D/UE4 (18247): [2015.03.12-03.55.58:690][ 0]LogBlueprintUserMessages: TOUCH RELEASED Touch1 X=766.401 Y=486.324 Z=0.000
Logcat of the BACK button being pressed:
D/InputReader( 978): Input event: value=1
D/PersonaManagerService( 978): handle back called for user 0 back true
I/InputDispatcher( 978): Delivering key to (18247): action: 0x0 (0)
D/UE4 (18247): Received keycode: 4
D/UE4 (18247): Received key event: 4
D/UE4 (18247): [2015.03.12-03.56.01:894][ 0]LogBlueprintUserMessages: ANDROID BACK
D/UE4 (18247): [2015.03.12-03.56.01:910][ 0]LogBlueprintUserMessages: TOUCH RELEASED Touch1 X=639.500 Y=359.500 Z=0.000
D/InputReader( 978): Input event: value=0
D/InputDispatcher( 978): Waiting for application to become ready for input: xxxx Reason: Waiting because the focused window has not finished processing the input events that were previously delivered to it.
I/InputDispatcher( 978): Delivering key to (18247): action: 0x1 (0)
D/UE4 (18247): [2015.03.12-03.56.02:012][ 0]LogBlueprintUserMessages: TOUCH RELEASED Touch1 X=639.500 Y=359.500 Z=0.000
D/UE4 (18247): Received keycode: 4
D/UE4 (18247): Received key event: 4
My blueprint is nothing special. This is what I’m currently using, attached to the level blueprint: