Why does the SceneTexelSize node never return a value?

In my PostProcess domain material, I don’t seem to ever get any data from the SceneTexelSize node. Any ideas why that may be? I just need a simple custom stencil buffer outline to highlight world objects the good old fashion way. For some reason, in my current project (Unreal Engine 5.3.2) it doesn’t seem to be working.

For context I’m referring to this tutorial, which I have used before with no problems. I do have Custom Depth-Stencil Pass set to Enabled with Stencil as well as TemporalAA Jitter enabled. I also tried turning ray tracing on and off, but I’m sort of just guessing at this point. Any suggestions would be appreciated, thanks!

I discovered my issue; it was not the lack of texel information as I thought. It turns out in my newer map the post process volume was not set to Infinite Extent and my sample object was not being sampled within its bounds.