I have made an material for mobile and it works, but out of some reason, when I use the mali offline compiler. It shows me, that i have 12 samplers on Android ES 3.1 and seven samplers with shader model 5. Why does the mobile material need more samplers than the pc?
Then is it normal, that when I create a material, that the compiler automatically shows that I used two texture samplers, even if did not use any samplers when i just created it ?