Is it just that awesome or so poorly optimized? Joking aside, no launcher or gaming platform I’ve ever used (Steam, Origin, GOG, battle.net) needs that much processing power, either from the cpu or gpu. What gives?
Thanks for reading. Keep it cool.
Specs:
NVIDIA 9600GT
Intel Core2Duo 3.0GHz
Windows 7
They don’t say it, but is clear EpicGames want launcher to be their own ‘Steam Client’;
I bet it will only get bigger and bigger and eventually they’ll force everyone to keep it running if you want to use their engine or play their games.
they want to become like steam XD so funny.they will never become like steam.(not even like itch or gamejolt XD)
And you didn’t explain why they don’t want to optimize the launcher.
Thanks for the feedback. Please watch for a Launcher update around January which will focus on CPU/Memory improvements. Hopefully you’ll see less impact afterwards.
Thank you for the info. Is it also possible to avoid having the Launcher spawning so often, or even not at all?
Since it is so resource heavy in its current state, I avoid it completely and close it whenever it pops. By doing so I couldn’t help but notice that just starting UE4 to open a project will spawn the Launcher three times.
P.S.: if this can be of any help, I also noticed that when the Launcher doesn’t have my account info to log in automatically, it is a lot faster to start and to reach a state of user interaction.
You can try reporting that on answerhub as possible bug and see if anyone answers it.
I don’t think it is reasonable to expect quick reply from stuff to a forum post, unless you’re on paid support or something like that.
As I mentioned earlier, the best bet is driver or hardware problem. Mostly because it is quite hard to unintentially get white noise effect during rendering.
so my pc cant render a simple ui(actually not simple if it is made by unreal is the most complex and unoptimized ui ever probably they use deferred to render the ui of the louncher).
We are aware of the current issues affecting OS X. If this is the issue I am thinking, run the command line tool (terminal.app) and enter the editor directory. Then at the end of the directory type --args -opengl and press enter.
It should look something like this, although yours might look a little different due to custom location of where you installed the engine.
Engine/Binaries/Mac/UE4Editor.app --args -opengl
Would you mind creating a new AnswerHub post for this issue, and respond to me with a link to the post?