I was wondering why the editor keeps recompiling the full game (a 10 minute process for me), even if nothing has changed in the code.
When I hit “Launch”, it will recompile the game. When I package the thing, it will recompile the game. It’s rather annoying and unnecessary. When I build the solution through Visual Studio, it will correctly NOT recompile and say everything is up-2-date. Why is the Editor overwriting the Intermediate files and therefor forcing a full recompile, whereas it could just work with whatever is already there?