Why does RestartGame fail to restart networked clients?

Hello everyone!

I’m currently working on getting the game I’m creating to restart properly, both on the server and on each of the clients. I’ve tried calling the RestartGame function in my custom GameMode class, and it manages to restart the server, but the clients just freeze and stop working.

Anyone who knows how to restart a networked game and that can help me?

Regards

FreeSirenety