I am using the MPCDI projection policy in Ndisplay but when providing different PFM files, some render nice and sharp while others render all blurry and out of focus?
Two example PFM files are simulating these setups:
I’m also having the same issue using the mesh policy for a curved display.
The viewpoint in the phyiscal space is fairly close to the display, but this setup in NDisplay creates blurry undesirable content. I’ve had to move the viewpoint back a few meters to fix it, but this isn’t really ideal.
If anyone has a solution for this I would greatly appreciate it! <3
met same thing with 3-in-1 screen mesh. The solution is split mesh to smaller pieces and reconstruct it to one with VPs (in my case this is 3 separated screen-meshes instead of one). There is some restrictions in ndisplay or in engine for max size of rendertarget (i think). So dont allow wide-angle with big resolution.
BUT then I met another thing: postprocess (exposure too) of scene is applying separately to each VP. But thats completily another story… (long story short: no solution but manual exposure, not a problem in my case)