Why does my volume fog turn dusk after opening?And the same goes for the initial levels.


Because you have the sun low in the sky? :slight_smile:

No, even if I create a new project, it still looks like this. I have tried many methods but cannot change this situation

Let me put it this way, the first time I installed UE5 and opened it, the screen was like this. Even if I created a new blank world and opened Volume Fog, the screen would still be the same

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Is it on a Mac?

Lenovo notebook

I notice it’s not a default level. Does this happen even with a new level?

Have you tried lowering the intensity of the skylight?

Apparently it’s a problem with integrated GPUs

Are you running 5.4?

I have tried to reduce the strength of the sunroof
I am also running 5.4
I am indeed an Intel GPU, so is it impossible to change this situation

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I’m not sure what else to do. Sorry :frowning:

i reckon it’s an intel driver thing. i know they used alot of driver hacks and cheats back in the days when i ran sfm on it for a test.

my internal running 5.3.2 in dx11 high and old af factory drivers. it’s not a beast but compatible. +1 for amd igpus.

you may have to upgrade to an actual gpu. sry… but that’s the gist.

It’s okay, it seems like it’s a computer problem

I appreciate your answer. So, how should I upgrade

you gotta buy a new laptop or desktop with a discrete gpu. this may not be applicable if you don’t have the budget for it.

or simply don’t use volumetric fog in your project. that’s ez.

Okay, I got it. Thank you!

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