Here is a shot of my scene with the game view in the foreground. The game view and renders are MUCH brighter and I have no idea why
Hey there @patrickwalsh3d! The viewport in editor is for all intents and purposes, an approximation of the fully built shaders in game. That said, it doesn’t guarantee the exact same look at all times but it should be closer than that, and this can depend on a number of factors.
Do you have Auto Exposure enabled in your post processing? This could lead to brighter or darker scenes depending on where the camera is in scene.
Are you using hardware raytracing?
Are you using Lumen with any larger emissive? (it doesn’t look like it but I always ask nevertheless)
I’ve tried turning auto exposure on and off, enabling and disabling hardware raytracing and enabling/disabling lumen but it doesn’t fix the issue. To me the issue seems to be the editor viewport, not the lighting in-game or for renders. Is there anything that would be preventing the viewport from seeing the scene the same way it should be in-game?
For now I’ve altered the exposure in the scene to match the viewport and I’m just going to play with the overall lighting but is there any way to make the viewport represent the final in-game values more closely?
well… there is this lil menu item that can make a difference what you see and light in editor and how the game looks with it’s own postprocessing ev values.
This is it! Yes, thank you, this was killing me