Good day guys, I need help. I’m currently doing an small Archviz scene that’s going to be used for VR. Now, I need to bake the lights using GPU lightmass but it crashes unreal immediately and gives this error:
Assertion failed: InstanceDesc.GeometryRHI [File:D:\build++UE5\Sync\Engine\Source\Runtime\Render\Private\Raytracing\RayTracingInstanceBufferUtil.cpp] [Line: 70] Ray tracing instance must have valid geometry
I hope you can help me, thank you so much!