Hello,
Here’s my problem :
I created a BP for repeating a mesh along an axis (like the one in the content examples). I use the “Add StaticMeshComponent” node with “mobility” set to “static”. But when I build the light the shadows don’t cast correctly.
As you can see on the screenshots the light isn’t baked on the repeated static meshes (wall, ladder, guard-rail…).
PS. The shadows cast correctly if the light are set to “mobility” “movable”
EDIT : the meshes weren’t UV unwrap… so the shadows work now.