As you can see in this video my nav mesh bounds volume just disappear when i play / simulate. Have anyone got any idea on how to fix this ?
As you can see in this video my nav mesh bounds volume just disappear when i play / simulate. Have anyone got any idea on how to fix this ?
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Hey @NethakaS
I know that you can create the opposite of this phenomenon with the RecastNavMesh (“Enable Drawing”). What happens if you delete the RecastNavMesh and rebuild the Paths via Build => Build Paths?
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Hey mate thanks for the reply
Tried this but did not work. My guess is this is an engine problem so i am going to verify the engine see what happens
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Verifying the engine did not work
Found the solution.
Turns out its a problem with world partition settings of the nav mesh.
To fix it simply go to project settings → Navigation Mesh → Is World Partition Enabled : Untick it
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