I’m trying to make a kinetic wall with metallic tiles, but I’m having an issue with the reflection. Each tile has the same reflection, but it should look like a single reflection for the entire wall. The model was imported in fbx format with animation. When I view the skeleton mesh in the asset window, the reflection appears fine. However, when I open the animation sequence or put it in my level the reflection looks weird. Do you have any ideas on what might be causing this problem? Thank you!