Why does my Material not show my textures transparency?

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So I try to import my .png branch texture and apply it to the tree but it messes up.
This worked fine in Unity. Am I doing something wrong?

It does have a proper alpha channel right? And its saved as 32bit?

Check what Visceral3D said, and also i suggest TGA instead of PNG for textures with alpha channel.

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Hello. I made an alpha channel in photoshop, saves it as a targa with alpha channel and imported it. Now when I hover my cursor over the texture inside the editor it says it has an alpha channel, but it still looks like this.

you have to put it on a material like this, set opacity in the material to either masked or translucent and put the alpha channel into the opacity.

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Thanks bro!

Hi @SPACESCAN , @fanzypantz and @lati91
i’m facing a similar issue during my translucent material: my goal is to make my 3D solid (created for example with blender) intersect the surface of my landscape and only there creating an outline of the borders (as you can see in screenshots)


I want to make the colour of the outline not continuous but like a “dotted non continuous style”, how can I edit my graph in order to add this variation to the applied colour?

Thanks for your attention and I hope in your adivces!
best wishes.
Roberto