Why does my Material AO disappear as i back away from a surface? (not far either)
As you can see in teh video when rendering normal game view the ao vanishes as i back away… but when im in material ao view mode it does not vanish with distance… what is the problem here ? Why would it do this. I am using lumen. I disabled static lighting so material ao works.
Doesnt help at all… tried it on the normal map and the texture that has the ao. Even tried for setting it to sharpen with -5 as the mip bias.
HOnestly the issue seems to happen to all AO… not just material ao. Does lumen just break all ao? The ao is stronger when i enable tesselation and less when its off. But the problem remains in both instances… leading me to beleive its all ao… not just material ao being the problem.
I’d suggest you try testing with a simpler material with larger AO detail, that will at least narrow the issue down to whether material AO is working correctly or not
First thing i notice from deleting just the normal map, making diffuse white, removing metal, roughness and displacement… is the lighting gets stupid … I even get ao in lit areas…
This is before i can actually test anything in a brand new scene.
For your info its the tiling white sides of the buildings… thats all it is is white. Just an ao applied.
Why would removing the normal map make it look like crap? Its not like its a baked model from high to low… its modular wall peices that are flat
Its nothing complicated. It just uses ao from a texture array… and its using 1 channel… and its a mask texture. The fact that ao looks decent before i remove the normal map seems a little strange… like i just keep finding engine bugs. Its also triplanar
Basically it still happens… but its barely visible when everything is white version of the material.
Maybe mip issue… but i thought if i set the texture array to no mips that should no longer have mips then… so wtf…
In my video example its a little more extreme because that version has tesselation enabled… so im guessing the 3d space adds ao for lumen as well but lumens ao is kinda garbage so it disappears when u back away