So no matter what I do, whenever I try to render my scene it gives me this error and crashes immediately after. Any help is appreciated.
Hello there @Realih!
That type of error is usually related to hardware conflicts, either due GPU overheating, or driver issues. Rendering with Lumen tends to take the video card to its limits. The viewport can handle it in real-time, but MRQ will push for higher quality.
In order to resolve this, the first step would be to refresh your drivers. Make a clean install, and pick the Developer drivers, as those are better suited for engine work.
Next, we can try to setup Lumen to hit less hard on your system. Using the following console commands for MRQ, you can lower its impact:
r.Lumen.Reflections.HardwareRayTracing 0
r.Lumen.Reflections.ScreenTraces 0
r.Lumen.TranslucencyReflections 0
Also, test switching between DX11 and DX12, and rendering without HRT, via going to Project Settings > Rendering > Lumen > disable Hardware Ray Tracing
As a last step, pick your choice of GPU monitoring tool (GPU-Z, Afterburner, etc), and look at your VRAM and temps during rendering. If any or both are hitting the red, then the video card might need a bit of maintenance. Hope this helps!