Why does my game look different in Stand alone game and New Edit window

I am still new to this so please forgive me for this question but how can I get both of these modes to look more similar it seems that it would be hard to create a level if what I am working on in the level looks so much different that in the stand alone game? I know I am miss something simple forgive me if this is a stupid question.
This is running in the New Editor Window
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This is running in the stand alone game
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Probably because it’s running at max settings by default. Try entering “r.EyeAdaptationQuality=0” in the console.

So when you are making a game what do you want to have the editor set on to represent what you will see in the final product.

So how would I get my Selected View Point and Selected Viewport to represent what is going to be seen in the final product?
I tried “r.EyeAdaptationQuality=0” and nothing seemed to have changed. Sorry for the rookie questions.

Did you try it in the standalone game? It could be something completely different, but that’s what caused an identical problem for me. You might want to consult the post processing documentation: https://docs.unrealengine.com/latest/INT/Engine/Rendering/Scalability/ScalabilityReference/#postprocessing-sgstoppostprocessquality

Thanks that was perfect!!