I’m trying to render a simple 360 shot of an object. I initially went through all the steps, set up my rail, attached the camera, got my 360. When it rendered, it was all one shot of underneath my map. That camera lost all its transforms and every time I create a new camera, once I attach it to the rail, if I even move the sequence forward or backwards one frame my camera teleports to a random place on my level. I’ve tried making a new sequence and restarting Unreal entirely. I’m desperate for an answer. Please help.
1 Like
Hi, did you find a way to do it?
I already spent a whole day with this issue, trying to add, attach it, and move to the sequencer in different configurations, no success so far.