Im creating a VR Game in UE 5.3.2 using the VR Template. I wanted to try the GPU lightmass building using the plugin for UE because the CPU was really slow. I set up the plugin as in the UE 5.3 docs and after building the lighitng looked much better than cpu and was faster.
The issue is with GPU the landscape has no lighting at all and is black, but other meshes are just fine. CPU has artifacts and in general doesnt look as good.
I also tried simply migrating the map to a new fresh VR Template project and enabling only raytracing, virtual textures and virtual texture lightmaps.
Also the landscape has no materials.
Some pictures:
Looks like the GPU lighting does not have shadows on the landscape. The landscape does not cast shadows on other meshes or itsself. This isnt the case when baking using the CPU. Any idea why?
Hi, thanks for the patch. Defintely solves the original issue, but is looks like the other person using your patch also has the same issue of the landscape not casting or receiving any shadows during baking, but works with dynamic lighting on the directional light.