Hi,
I am trying to get a unit to move from where it is to where the player clicks on Hex Grid. I don’t need the NavMeshBoundsVolume as I already derive the correct path with an A* algorithm.
The problem I have is when I use the MoveToLocation node it works correctly. But when I use the MoveToLocationOrActor node the requests fails. In both cases I untick the Use Pathfinding bool and have no NavMeshBoundsVolume
Any reason this is happening ? I would prefer to use the MoveToLocationOrActor as it will tell me when the move is finished.
Thanks for your help.
