Hi,
I am trying to get a unit to move from where it is to where the player clicks on Hex Grid. I don’t need the NavMeshBoundsVolume
as I already derive the correct path with an A* algorithm.
The problem I have is when I use the MoveToLocation
node it works correctly. But when I use the MoveToLocationOrActor
node the requests fails. In both cases I untick the Use Pathfinding
bool and have no NavMeshBoundsVolume
Any reason this is happening ? I would prefer to use the MoveToLocationOrActor
as it will tell me when the move is finished.
Thanks for your help.