Why does material on imported Runtime Mesh Component look bad?

Hello, I was trying to import a FBX 3D Object with Assimp und runtime mesh component into UE4. It creates a runtime mesh component without any Material. I importet the material separately into the editor.
The Problem is as follows: After that I created the runtime mesh component I’m using the “Set Material” function in my blueprint to use the separately imported material on my Runtime Mesh Component.
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For some reason the material looks bad without any detail. Only the color seems to fit.
When I use the “import” button to import the fbx file into the editor, the material looks fine, even though the same material was used. The size differences don’t matter here.


I hope, you can help me to solve that issue. Please recognize that I’m an absolute beginner so please try to explain it on a low level.
Thanks for help, Niclas

Hi. Did you find a slution to this? I’m facing a similar issue after importing a skeletal mesh at runtime using the RuntimeMeshLoader plugin. I’m not able to import the material from the fbx.