I’ve rebuilt a map from my UE4 game in UE5 and tweaked lighting settings for a long time. But no matter what I do, my windows have these ugly black rings around them.
Happens on both the lit and the shadowed side of the building, every window
Splitting the wall meshes into into however many sub-elements doesn’t change the outcome
Turning off the SkyLight’s “Cast Shadows” gets rid of them (and every shadows everywhere as well )
Increasing the SkyLight’s “Distance Field Ambient Occlusion” setting “Min Occlusion” gets rid of them (and replaces them with weird blurry, flickery glitch tapestry)
Increasing the project’s “Distance Field Voxel Density” from 0.2 to 0.4 makes the black blots shrink a bit
Voxel Density 0.2 (default):
Voxel Density 0.4:
Where to the black blots come from and what else can I tweak?