Why Does Imported FBX Turn into a Brush

So I exported a level I made in Maya as an FBX file but upon importing into UE4, UE4 turns it into a brush, thus I cannot make changes to the object’s collision complexion. Is there any way to make UE4 import as a static mesh?

Yes, when you click on the import button click on the dropdown for all the files and select FBX Static Mesh

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Or Export it as an OBJ file and import that to UE4,

I am not seeing this drop down with those options.

.

press this button

did that help?

I only have 2 options.

try to verify UE4 form the launcher, if that don’t work try to re-install UE4

So I found out what I was doing wrong. I was doing File > Import into Level. if I use the import button by the content browser then I get all the options (including being able to edit collision complexity. Thanks for helping tho!