Importing textures into the engine that form precise boundaries with black and white.
I turned off texture compression by setting Compression Settings to Grayscale and SRGB to false.
When I zoom in on the texture, I can see gradation at the boundaries. Even when I try eliminating intermediate values using functions like ceil and floor in the material, there is still gradation at the boundary between white and black. It seems like something intervenes during the rendering process. How can I remove the gradation?