It’s just a technical question I’m wondering about for a while now. Since I’m no programmer by any means I’m just asking why is it that full transparency costs performance? I can understand that half transparency and everything inbetween has to calculate all of the overlaps but I’m always feeling like I’m wasting performance when using opacity masks(0, 1 values, cutouts)
Is it still calculating something in the background?
I’m just curious, I guess it’s something that can’t be worked around?
Also is it as performance heavy as using half transparency or a bit less performance intensive?
Hopefully it’s not a stupid question. But from my perspective it makes no sense for it to have as much of an impact as half transparency…