Why does character spawn for clients when not relevant?

I have an area where if players are in this area they are not relevant to anyone except the owner. It wasnt working and i couldnt figure out why. I check the “Only Relevant to Owner” and it work as i wanted it to.

But for some reason when a character teleports to another part of the map it “leaves behind” a character on the client.

The teleporting is done on the server side. If its not clear enough ill break down what happens during gameplay.

So in this room is where players spawn. This room i don’t want players to be relevant to each other until they are outside of it. When players teleport into the main stage a character pops out of nowhere for a few seconds, then disappears. I dont want that happening. Any help is appreciated!