I’m new to UE4 and just following a SAMS book at the moment to pick of the basics. I’m on the lighting hour so early days, anyway, consider the 2 screenshots,
Lighting has not been built at this point
Lighting has been built at this point with “production” quality selected
Now I’m obviously doing something wrong, or my understanding is totally off. But considering this scene only consists of 2 cube primatives with default materials, and a single point light. Shouldn’t the build production light map look more like the first preview? I have all 3 actors set to static.
This one is after deleting the light source, dragging new one back in, and then dropping the cube down slightly so it’s protruding through the floor cube. The light map looked fine until I built it, then it went like this.