Pretty straight forward. I am trying to make a top down shooter in C++, but I am stuck at the part where I cant make the mesh rotate in C++. I try using AddControllerYawInput, Ive binded the TurnRight input to MouseX and it works perfectly in Blueprints, but however when I implement the exact same thing in C++ it just doesnt work, the mesh doesnt rotate. Can anybody please provide me any help, I am giant noob with zero experience and this is genuenly so confusing. Sorry for bad english and thanks beforehand.
Why does AddControllerYawInput rotate my character when I used it in Blueprints, but does nothing when I write in C++? UE4-27
You are calling the Function for your character, to properly get AddControllerYawInput to work you need a function that passes in your TurnRight values.
And then you want to write the function in your cpp file and call that function instead of just the &ABoxCharacter::AddControllerYawInput.
Hope this helps