Why does a material slow down after a short period of time?

I have faced same issue but with Stepping Panner time node , which basically does same as Panner Node

I just found this in unreal documentation after a week , If you can use stepping panner time node and tick the period option(period=100 worked for me) , It will be all good to go in android platform.

[check this out in unreal documentation ][1]