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Why do we need "run on owning client"? In the document illustration "not replicated" or "run on server" also works
Development
Programming & Scripting
Multiplayer & Networking
Multiplayer
,
unreal-engine
,
authority
,
Replication
,
question
FuTou
(FuTou)
October 12, 2016, 11:07am
3
It’s so perfect an answer! Thank you so much for getting me clear about this stuff!
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