Sorry for my bad english but I have a problem with mesh which I imported from blender to unreal engine. I created pool table in blender but when I import it in unreal the “walls” of my mesh disappear. how can I solve this problem? (one of these photos is a rendering from blender instead other one is result in unreal engine). Thanks a lot for your time ![]()
Hi 753 Studio,
This would be caused by your normals being flipped and facing the wrong way.
You’ll need to correct this in your modeling application.
Thank you!
Tim

