Hello!
I am talking about the problem in the attached picture, what could be causing the blue thing?
Content Name:
Low Poly Medieval Interior and Constructions
Thanks!
Hello!
I am talking about the problem in the attached picture, what could be causing the blue thing?
Content Name:
Low Poly Medieval Interior and Constructions
Thanks!
I think it’s part of the BP. Can you show the viewport inside?
Now I see that it’s not just blueprint Mesh, here’s an example:
Who would like more information, or should I show you something else?
That’s a static mesh, I thought you said it was a blueprint?
Just double click the thing with the blue line on it and show me that viewport…
Oh, hold on…
Sorry, I misspoke, it’s a plain Static Mesh, not a blueprint, mb
I think it’s a UV problem. Notice the blue in the material
I’ll look at it, I didn’t even notice, I’m serious…
Yes that’s the problem, I changed it to another texture and it was fine. But what can I do in this case when I have this mixed “Atlas” stuff?
It’s pretty hard to tell from here, but I think it’s the emission that’s causing the problem. If you reduce that, even if it is a pixel off, it should be ok.
Have you tried just changing the emission parameter ( in the material instance ) to 0?
Yes, it is solved! I reset it from 2 to 0 and now it’s fine! Thank you very much! By the way, what exactly does this “Emission” parameter do or mean?
If you put it up very high ( like 120 ) it looks like a kind of magical light.
Totally not what you want with the edge of a crate, but is probably very useful with one of the other assets!