Why do some Static Meshes have this blue stripe thing?

Hello!

I am talking about the problem in the attached picture, what could be causing the blue thing?

Content Name:
Low Poly Medieval Interior and Constructions

Thanks!

I think it’s part of the BP. Can you show the viewport inside?

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Now I see that it’s not just blueprint Mesh, here’s an example:


Who would like more information, or should I show you something else?

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That’s a static mesh, I thought you said it was a blueprint? :slight_smile:

Just double click the thing with the blue line on it and show me that viewport…

Oh, hold on…

Sorry, I misspoke, it’s a plain Static Mesh, not a blueprint, mb

I think it’s a UV problem. Notice the blue in the material

image

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I’ll look at it, I didn’t even notice, I’m serious…

Yes that’s the problem, I changed it to another texture and it was fine. But what can I do in this case when I have this mixed “Atlas” stuff?

It’s pretty hard to tell from here, but I think it’s the emission that’s causing the problem. If you reduce that, even if it is a pixel off, it should be ok.

Have you tried just changing the emission parameter ( in the material instance ) to 0?

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Yes, it is solved! I reset it from 2 to 0 and now it’s fine! Thank you very much! By the way, what exactly does this “Emission” parameter do or mean?

If you put it up very high ( like 120 ) it looks like a kind of magical light.

Totally not what you want with the edge of a crate, but is probably very useful with one of the other assets! :slight_smile:

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