Apparently there is 4.1.1 version now available. Anyone updated to it? Does it fix this bug?
The fix went out with the 4.1.1 hotfix – please give it a try and let me know!
It seems that everything is back to normal with 4.1.1 at least for me. Thanks a ton guys!
That’s great – thanks for letting me know. I’ll update my original answer!
The feature was attempting to show “development overhead”, basically the additional instructions we add to support development viewmodes that are removed when you build a shipping version of the game. That feature has been reworked and will be reintroduced in 4.2 as optional. Even when enabled it will compile far fewer shaders than you were seeing in 4.1.
I have updated to 4.1.1 and I am still experiencing the “recompiling shaders every time i place a node” issue. If i copy paste 10 nodes from a different shader there around 5000 shaders that compile. The speed at which they compile has improved, but the issue still exisits. Constantly hitting undo in the material editor at times can leave you with over 10000 shaders that need to recompile.[link text][1]
Quick Update: I no longer have this issue. I restarted my computer and it seems to be fine. Thanks!
I also got rid of the issue with 4.1.1. Thx.
I’m having the same issues on 4.10.1
Same issue with 4.10.1
same problem
problem still in 4.22.1
This is indeed still a problem in 4.22.1