Why do niagara particles collide properly, but not all of the collisions provide a collision event.

Greetings!

White particles sometimes trigger events properly (on collision - red particles are being spawned and white ones killed), but sometimes they do not.

What could be the problem? I tried slowing them down, speeding them up, making them larger. The only way to make them collide properly is to spawn them all at once (burst instantaenous) as opposed to running emitter several times with loop delay for 1 spawn burst (as shown in video). Spawn rate does not work either.

I am attaching video that displays the problem.

how do you know they are being killed?
they might be inside the box

THey have restitution set up, so if they didnt die they would bounce back

sorry i don’t know what could be the issue. i thought for a moment it could be a sweep issue.
or maybe the resolution of the distance field.
does the fact that they collide with a wall that you can barely see an issue?
( the wall is facing orthogonal to the view direction).