White particles sometimes trigger events properly (on collision - red particles are being spawned and white ones killed), but sometimes they do not.
What could be the problem? I tried slowing them down, speeding them up, making them larger. The only way to make them collide properly is to spawn them all at once (burst instantaenous) as opposed to running emitter several times with loop delay for 1 spawn burst (as shown in video). Spawn rate does not work either.
sorry i don’t know what could be the issue. i thought for a moment it could be a sweep issue.
or maybe the resolution of the distance field.
does the fact that they collide with a wall that you can barely see an issue?
( the wall is facing orthogonal to the view direction).