I have multiple textures with transparency. They look correct in the texture viewer as well as when I use them in the UI. In both the material editor and on texture selectors in the editor, they end up with white bars around them.
All of the textures are 128x128. The places where the white bars appear is any uninterrupted vertical or horizontal line of transparent pixels. You can see that clearly in the last image where I’ve intentionally scaled down the art in the image while leaving the image itself at 128x128.
Hey there @ddbrown30! As long as the textures themselves are the correct size and have a clean alpha layer, it’s more than likely just that the engine previews are incorrect. When in game UI or sprite, are the textures working correctly?
They are not. If I pipe the tex sample RGB into the emissive, the white bars appear. Weirdly, the alpha channel is correct so I can get around it by manually masking the texture with an If node but that’s obviously not great.