I am running into a problem exporting an animated mesh from blender to UE4. I think it is the normal groups / tanget normals that I am exporting are not being imported correctly or something.
I export with these settings:
After I import it into UE4 however, my mesh looks like [this] (with material applied). It looks quite dark like the lighting is coming at it from the wrong angle or something. If I try and import with normals calculated however, the lighting looks correct overall, but the normal map does not look correct after it is applied (doesn’t really look like a tangent space normal map and has seams all over it).
Any ideas? Thank you!