Why do my draw calls always take up to 10ms in VR?

even in an empty level with nothing, no lights, no static meshes, no character meshes… no matter how light my gamethread is… it still takes up to 10ms to get through the draw calls…
I’m using 4.22… got the forward renderer on… MSAA, no post processing… using suggested Ini settings from epics docs…

and it’s also weird that if my game thread is higher… it doesnt make the draw calls higher… it stays at 10ms… so whether its a 2 or 6 ms game thread my draw calls dont get done till 10ms…

what am i missing?