Elevators work quite nicely in multiplayer unless you jump while they go up; players fall through them often.
I noticed you have same problem on elevator in unreal tournament DM_DeckTest map and was wondering how you guys plan to fix this?
When can we expect to see it working in UT to learn from it?
Hey ,
What method are you using to move your platforms? There are some known issues with pawns not being able to respond to moving collision when they are not moving, due mostly to Character Movement component.
Hello ,
We used matinee to move platform. Same as this tutorial; A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums . You can also notice issue by running latest Unreal Tournamet project and test elevator in Dm_DeckTest map .
Hey ,
I spoke with developers about this issue, and it sounds like they’ve been working on improving platform movement in relation to characters using CharacterMovement component. There have already been some improvements which should make it into 4.3, but a more robust system should be coming soon as well.
In meantime, check out solution posted here:
You can also consider using a different method to move your platform. Instead of using a Matinee, you can use a Timeline curve to set position of platform. This may introduce other issues if you’re moving platform in any other way than up and down, but shouldn’t have issue of falling while jumping. Again, this system is being improved upon as well.
Hope that helps!