Why do my breakpoints get disabled every time I restart the editor?

I’m working on a project in UE4.27, as far as I remember breakpoints used to remain active after closing and reopening the editor, now I have to re-enable them every time (They also don’t show up in the blueprint debugger until I open the asset that contains them).


I tried to reset the engine settings and delete the config folder in the project but the issue persists, can you please confirm me I’m not mad? (Or maybe that I am :rofl:)

Thank you in advance!

double check in your editor pref that it on Restore All

Apparently that option doesn’t exist in 4.27, maybe I’m too used to UE5 and I thought it was already a feature…
Thanks for confirming my madness :rofl:

now that i have checked, yes it was added in 5.0 release notes:
" * Added a new Blueprint editor workflow setting to provide the user the choice on how to restore breakpoints when the Blueprint asset is reloaded." :innocent:

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