I’m working on a project in UE4.27, as far as I remember breakpoints used to remain active after closing and reopening the editor, now I have to re-enable them every time (They also don’t show up in the blueprint debugger until I open the asset that contains them).
I tried to reset the engine settings and delete the config folder in the project but the issue persists, can you please confirm me I’m not mad? (Or maybe that I am )
now that i have checked, yes it was added in 5.0 release notes: " * Added a new Blueprint editor workflow setting to provide the user the choice on how to restore breakpoints when the Blueprint asset is reloaded."